Should i buy renekton




















This behavior is standard Renekton habit anyway so no real change. You can also toggle "Attack Champions Only" so you don't tag a minion as he dashes around. You are strong than him outside of minion waves, but can also use the wave to heal as well. Fighting outside the wave cripples his mobility though.

Turn on Attack Champions Only when engaging so you don't waste you W on a minion when she shrouds. She has better burst than you so you lose your usual advantage when both targets are low HP. Early on, don't fear her poke way too much as it melts her energy. At level three, engage her when her energy is low and.

The game meta is shifting in Nasus's favor and against Renekton so this has been moved up. You beat him in most fights, Nasus wins lane if you can't kill him at least 3 times and deny him farm. A good Nasus knows how to farm under tower while you're forced to stay overextended. You need a competent jungler for this matchup so you can properly get a lead for your team while Nasus is small. Your JG should look to invade when you're pressed up, go for Herald and look for dives. Bad junglers will ignore Nasus top and let him free farm.

Nasus has cheaper core items than Renekton so you may feel a temporary power shift when he completes his first armor item and boots. I rush a Last Whisper if he's scaling armor. Nasus is also a nightmare to fight if his jungler camps you. His Wither is basically your instant doom in many cases. Obviously a skill matchup. It's all about Fury here. Auto attack minions often when the lane starts. The goal is to beat him to level 2 and have more Fury. Renekton with full Fury is a nightmare but one without is very weak.

Establishing that initial control is vital to beating a fellow Renekton. This match up is super volatile. The first kill basically wins the lane unless the one makes a huge misplay or the jungler steps in. If you get a lead, zone him off the wave because he has no chance against you with full Fury. If he leads, he will do exactly that if the player is any good. Her cooldowns are much shorter than yours so you get zoned off constantly. Keep minions between you and her and poke with Q if safe.

She can't finish her E damage early on so you should leave the ring. Trade back very cautiously so not to let her hit two targets at once. The gross healing will always surprise you and not even ignite effectively cuts it down to a safe level. Try to dash when absolutely needed only because you have to back away when it's down. Your Empowered W destroys his shield so always maintain 50 Fury. Luckily, Urgot's shield was added to his E which means he will engage with it and doesn't have much to outplay your W with.

Stay in area cones where his passive already fired. This is usually two cones wide. This reduced a lot of his damage dealt to you.

If he burned too many passives on CS, then you can engage for a fight or simple trade. He does outscale you later on if you didn't settle your lead. Goredrinker and Black Cleaver are good items to go for. Black Cleaver first if he rushed armor. Punish him early and be very aware of his ult potential when staying at low HP. This feels a bit like a counter to Renekton because Garen has an answer to just about every strength Renekton leans on.

He has a silence to stop abilities, innate armor, and passive healing to out sustain. Try to deny him his passive heal with Q every chance you get. I found it effective not to run from Garen if he engages on you.

Auto-attack him as he does his spin since you likely can't outrun it anyway, then once his damage is fully over, stun him and trade back. Before he stacks attack speed, you win these kind of exchanges. If he has Ignite and you don't, you'll have to respect him a bit more as you two trade so evenly that the Ignite is a real difference maker.

By a Tiamat early to prevent him from ult roaming. Keep an eye on his progress towards an empowered ability. Baiting and dodging an empowered Q from him puts you in a favorable position. Be very careful not to stun against his shield. This is the main reason this matchup is not in the Tiny spot. You both have outplay potential but it favors Renekton. Most of the time, you expect to see a Q max and start Cho'Gath. These are standard cases of dodge his poke and all in. Recently since this new season, good Cho'Gath players are starting E first and maxing it.

It actually does a WILD amount of damage, hammering you with the first two hits and kiting back with the third if you chase them. This will leave you half HP if not lower. By landing his E-W then Q, it's almost impossible to dodge the full combo of this guy. Never fight him if you're low because his ult is a click move and cannot be evaded.

While Cho-Gath still doesn't like extended trades, he's actually very strong vs diver class champions right now. Mostly skill matchup. It's a fight of "I dare you". You always want to work around Jax's E. If he fails to block your stun, you win. If you try to stun his dodge mode, you lose. You want trades to be short and he likes them long.

His Q makes this tricky. To counter this, I suggest not using E as your engage. You both have no ranged poke so he can't kite you. Try to outsmart his stun and hit yours. At the point use your dashes to either chase him for double dash to a safe distance for round 2.

You will typically win lane against this guy but it doesn't slow down the good ones. He's a born split pusher that is faster at it than Renekton. In lane, he can run you down level 1 so give him space super early. You out burst him in trades.

Run after him instead of dashing until you have him chunked because he will chase you after your combo if you only have one dash left. His random crits make early trades very unpredictable. So keep in mind that not all fights will go as planned.

If you get a good trade on him, keep him off the wave. Like Renekton, he builds fury so you both share weaknesses. He has the advantage until level 3.

Your combat style doesn't change much here. Keep trades short and try to trade him when his W is down. That's where most of his damage comes from. Kled will usually play safe once dismounted to get minion kills or poke you.

If he opens himself to a trade and won't get Skarel soon, try and finish him off. The late game favors him slightly so you'll want a lead. Hey they buffed Teemo! Fun right!? Fun game. So, you wanna outplay his blind and avoid stunning him with it.

I prefer to use empowered Q on him early, especially to blow up the minion wave before chasing him passed them. Bring Oricle lens so can see the shrooms he'll try to kite you through and that's mostly it.

Just respect his ignite combo damage early on. You win pre 6 and any time his ult is down. Your mobility helps you escape his traps and dodge his E. Zone him off the wave the best you can. It's the most effective way to shut him down because only his ultimate will return his edge so get a lead before then if possible.

Yorick's level 6 is fairly strong but has a very long cooldown. Try to kill his Maiden when you can. Do your best to work around her W because you automatically lose if she gets it right.

Much like Jax, Fiora wants to counter your stun. While her stun is much longer than Jax's, it's only slow if you didn't CC her and it's much easier to evade. It also has a massive second cooldown and she maxes it last. This gives you huge windows for kills so keep a mental clock when she uses it. Reframe from diving her if you can't bait this ability out because you're dead if you mess up. This is a skill matchup in favor of Fiora only because of the devastation one mistake will do to you.

She's another champ that's allowed to mess up more without paying the same price. The key to this lane is zoning. Assume lane dominance very early and don't push the wave at all. Freeze the lane for as long as possible and don't let her get anywhere near the wave to farm. If you can kill her, absolutely look to do so but she will usually play too safe.

If you get a really strong lead and the enemy jungle isn't a threat to you, proxy her off the outer tower to deny her levels. This is the perfect time for your jungle to invade enemy lines as well. He does have his fair share of tankiness and CC but you have the damage.

You win any trade that both of you use all abilities in. If you're just trading it doesn't matter as much. Baiting his CC is important for tower dives because he has a fair share of durability to back it up. Goes well against your burst trade style because his Q and ult are perfect tools for chasing. Try to get a lead before level 6 and chose your fights wisely after. If you use your full combo and then he ults after you, there's not much you can do to stop him.

Make sure to avoid using your dash too much post six so you have some kite power. Poppy is pretty even because you both have an answer for each other's trades.

Poppy can stop your dashes and you can break through her passive shield. Make sure to keep in open spaces around her so that she can't stun you against the wall. Your odds of mobility are very low against her so this leans in her favor slightly. After level 6 you gain a slight advantage but she can easily just get rid of you. Kill potential is in your favor though. Thanks to the changes to his passive behavior, this isn't as bad. Used unempowered W to break them passive and empowered Q to break the wave so he can't chase you safely.

Use your dash if needed to deny his passive pick up. Always hold Ignite for his ultimate or all in fights. Unflicnhing is good to resist the slows. Avoid bushes and respect his early game. Keep an eye on Rengar's secondary bar. If he missed combat long enough, he loses his stacks and that's when you trade him. Rengar's W is the main thing that makes him hard. He counters burst fighters That's you. More annoying than anything, but the recent Tank meta is doing him favors and has made him more of an even threat than a minor.

Never run behind him for obvious reasons and look to out maneuver him once his E is down. His goal is to proxy waves, or keep you off them. It's also a good idea to use color blind mode in this case because it turns his poison blue and easier to see. You have a good chance against him early but he will scale over time and become a big problem for your split push game because he's so hard to dive under tower.

Probably won't go top. He doesn't have the damage you do and can't effectively zone you off the wave. His Q is minion blocked and the rest is rather simple pre 6. After that, his ultimate will disable you so be careful with dives.

Just a big coward like all ranged top laners. Executioners Calling is a must rush item in this lane. Sustain start to stay long enough to get the gold for it. When you have enough gold, back when it's suitable to do so and buy Executioners Calling above all else. Other than that, this is a standard ranged laner but more annoying since he has sustain and no mana Trade whenever you can when E is up.

Vladimir cannot buy a reliable grievous wounds item this early so it's an item power spike for you. Also I do not recommend tower diving him alone. His W lets him pool under ground and makes it almost impossible to dive him unless you can bait it out. Uncommon top laner but an easy one at that. His Q can dodge your Q so try and bait it out first. Use Attack Champions Only toggle so that you don't stun a minion if he vanishes on you. Be careful when diving him because his meditate heals too quickly to finish with auto attacks.

He can use his ultimate to run you down so make sure not to overstay unless you can kill him. Buy an early Tiamat. The item's AoE will reveal his location when he's cloaked so you'll know when he duplicated. Renekton's does even better at it. For the laning phase, play very patiently for kills but aggressively with poke. Renekton has sustain but Wukong doesn't. E-Q trades work very well to create an HP gap. Hold onto your W because it prevents him from extending the fight.

If you W his clone, he can hard engage you. Take low risk plays against him. If he's low HP under tower, push the wave and walk in for him and try baiting his clone. If not, then W-Q-E out. If not, just leave tower and no harm to you done. Skill matchup in your favor. Do not get near her at level 1.

She beats you this early. Only engage at level 2 when you have a dash or stun. Baiting her Q will win you a trade, or you can get your damage off before she can use the full combo.

She doesn't typically cling to her shield but if you can't wait it out, stun her and dash off. I've found Riven to be fairly divable if you make sure to either one shot her or bait her stun. A pest. Her poke is point and click so you can't dodge her and she can hold onto a homing stun should you ever attempt to fight her.

This is not an super hard lane, just a rough start if the Annie is good. Buy Merc Treads for sure. The new Volibear is easier to beat than the old one for Renekton. Be sure to use your dash to avoid his E lightening and his ultimate crash zone. These are his only abilities that can miss so it's important to utilize your evasion against them. Because Volibear wants to hit two W's per fight, Renekton can easily deny him that advantage. It's best not to dash engage him so that you have two dashes to back off.

Like all juggernauts, you won't win extended trades. Bring Doran shield because his passive will poke you. His ultimate shuts off towers so don't overstay at too low of HP. She will obviously poke you, but she lacks mobility so you can stick to her very well with the Phage procs.

Her E will slow you down so bait that out first or dash through it. Boots and Phage rush are viable picks. Her ultimate is only good for picking you off, so it's probably best to just own the fight post level 6 as she won't let you escape.

You can cancel her channel with your W stun. Mordekiaser is a very deadly foe but is not beyond a skilled Renekton. You have to play a little bit passive early because of his poke but his hard engage isn't as bad as Darius is.

Pre 6 favors you, but his ultimate can be very troublesome because he steals away your damage which means staying at low HP is extremely risky and he will ult you while your abilities are on cooldown. Quick Silver Sash counters his ultimate, but it's very expensive.

Stay high in lane near the bushes so evading him is easier in the death realm. Taking Ghost is a good option as well. Not sure how the rework has treated him, but losing his tankiness and sustain is always great for Renekton.

You will want Randuins Omen at some point this game because he crits hard. Outplaying his Barrels is really the only way to kill him in lane because the slow is way too much for you to still catch him. Empowered Q is better in the early stages before you have much AD scaled up since he can cleanse the stun anyway.

What could be more fair than a mage that only builds mana in order to one shot so he can stay in lane for longer without sacrificing any damage? Pretty much how this guy works. You're both burst fighters so he has the advantage being ranged and can't miss his CC. Take a sustain start so you can better share the wave early on and gain fury for fights.

Use bushes to buy some time since he can't just walk in with you. He's an idiot if he went top against a Renekton. It's a hippie vs a massive blood hungry crocodile Not complicated. Okay but seriously, he will poke you early since he has ranged attacks and has a root to hold you back. The main key is to just proceed with the engage if you have enough space and try to bait his root without using E.

Post 3 and Pre 6 is your best time against him since Daisy does provide him his other half of damage and CC. You also break his shield with W but is will be harder to bait out since you need it to lock him down and he will always run away when engaged.

When looking to kill, try to hold onto it, but it's better to use it early than burn Fury on your second E. This guy needs more respect than expected. Be very vigilant of the stacks he has on you. I made this mistake and died in lane to him once. Lesson learned. If he has a stack on you, don't engage. Break the fight as soon as you get your damage.

He WILL win extended trades with you early on. Your Empowered W breaks his shield so keep that in mind, especially when going for a killing fight. He will most certainly try to hold onto it so only use W when it can kill him or he used his shield. Top lane Udyr is usually AP, starts his R and maxes that. His level 1 is OP and should be avoided. You get even with him at level 3 and outscale him at 6. Avoid getting poked by his R as he hard shoves the wave early so you don't get forced from lane.

Once you hit level 6, you should absolutely look for a fight if you haven't yet. Udyr has a lot of well rounded stats and abilities including a shield that you should try to bait and break. He has no dash but is very quick and sometimes hard to catch is he plays passive. Avoid lane brush if you are at risk of dying to his ultimate. This can be a pesky matchup since Fiddle has a silence and fear to repel your attempts to kill him. He also heals a rather unfair amount of HP from top lane minions.

I'm not certain if it's a glitch or what, but I've seen them heal nearly all of their HP in a single W once they reach level 4. The cooldown is also extremely low so Fiddle actually has a lot of sustain. In a fight, try to stun him when he tries to heal, canceling the channel. If successful, continue to auto trade because yours do more damage in this rare case. Venture into the river brush on occasion to clear his passive clones.

They act as control wards at level 6 so you will most likely be blind for this laning phase. I don't see this guy much but he has a hard kit to beat pre 6. Your ult beats his though, so you have the upper hand in the long run.

Avoid his pokes and make sure not to use your combo while he's blocking. Try to use his mana stat against him since his abilities cost a lot early. If you can bait all his abilities once or twice, you will put him in an awkward spot if he didn't bring Corrupting potion. Good Gnars will be a pain, especially when get their kiting items. He's generally unpopular right now so I haven't gotten much experience against him yet. Just know you'll be poked a ton and there's not a lot you can do about it early on or late for that matter.

Only difficult if your jungler never ever ganks. If you have a jungler with brain cells, you'll be okay. A very annoying laner no matter where he goes. If he's feeling extra petty, he'll go top. This is just a farming lane for the most part as he will run from every fight. Make it a very very short fight. PTA rune is recommended and use bushes as a get out method to disengage his turrets.

He's terrible at lane control and inevitably overextends which makes him vulnerable to ganks. You'd think a no mobility squishy mage would be easy but Brand is just nuts. He does a lot of damage and his stun seems to last way too long. Obvious Merc treads lane. Dodging his Q helps but doesn't do a whole lot in helping you kill him.

He'll just save his stun for a point blank shot then run away. I haven't faught a top lane Kennen yet but I faced him as Ahri in mid once. His poke is dreadful even to her. This means hell for top laners. The mobility and poke Kennen has is metaphorical cancer. He also has a lot of stuns when he ults so Legend tenacity is a must pick rune.

Mercs will help also. This is a pesky laner because of his sustain and CC. He's very good at buzzing you off every time you want to fight and is amazing at setting you up for his jungler to gank. The best way to beat this lane is treat it like most tank matchups and zone him off the wave by establishing early kill pressure. Because of how easy he makes ganks to be, heavy warding is recommended and pray you are on blue side of the map because it's harder to gank than red side.

Later in the game, you will want to invest in a Mortal reminder if he's an issue in fights. Vayne is a pain. She is way too mobile and can even launch you backwards. She deserves for going top lane anyway. She's more mobile than you, scales against any armor you build, and can knock you back and potentially stun you any time you engage.

She's specially crafted to be borderline impossible to fight with melee champions. If you must fight her, be very aggressive once you reach level 2 and try to use any misplays she makes against her. Use the brush as cover and if she wards it, she'll have less vision to see ganks coming. She scales super hard into the late game and goes top lane to bypass her weak laning phase so shutting her down is mandatory.

Usually a jungler but can easily go top lane. Dodge her poke then go in to trade her. Your burst will win pre 6 fights if done right. Post 6, is an ult vs ult match. If she's full HP don't dedicate to the fight.

She lacks burst damage. Build Black Blade Cleaver first to break through his armor. AP Malphite is easy. Tank Malphite is hell. This is an annoying lane because of his anti burst armor and Q. He also does loads of damage even with no items. I honestly can't wrap my head around the assasin level burst this guy has as a tank. You win most short trades until he finishes Tabi and half an armor item.

Then his damage escalates drastically, and you won't be able to win an even trade until you have a Cleaver, and LDR if he only builds armor items.

Be wary of his short range pokes but because they are short, you can trade him after dodging it. Your ultimate beats his too. Dashing behind him helps too he doesn't have very strong AOE moves. Dodging Jarvan's poke will put you in a good spot. His W shield lasts too long to wait out so use your E-Auto and auto once more before canceling into the rest of your combo. If he uses his ultimate, you can simply use your second E to dash out. If you have your ultimate, then he just forged his own prison and is stuck with you.

Camille is certainly agile but she lacks the raw power to win trades with you after level 3. Your W breaks her shield so it's no longer an issue. Try to keep fights away from walls to limit her mobility and engage She will try to poke you with her W as it is her form of lane sustain. She wants to land the outer end, so dash in after her for the trade.

Post 6, your ultimate beats her's so you will outscale her mid game. Very mobile and has the advantage in early fights. She wants to fight extended trades and will hard push her lane to open an engage. Dodge her stun with your dash in combat to avoid getting marked.

Stay away from minions when trying to escape trades unless you are using them for your E. She can get infinite dashes if she kills her target with Q. Her W block is the counter to your W. You have to outplay it in order to win because Irelia is a stronger champion if all abilities land.

You have to dodge two of hers and land all of yours. Build Last Whisper and Black Cleaver early. Renekton's ability to dish out so much damage and sustain in lane works against Ornn's play style. It's paramount that you avoid his knock up. His W flame breath is a bit harder but the main thing is to avoid the very last tick since that debuffs you.

If he misses his Q-E combo, you can safely extend the fight and zone him from the wave. Use your dash wisely and this isn't a hard lane. A heavy poke lane at the start but you will gradually gain the advantage. Zed's shadow is on a very long cooldown early game so if he uses it aggressively, he's out of his mobility moves pre 6. The only problem is, he is very reliant on getting Fury to make the most out of his abilities.

Renekton swings his blade, dealing physical damage to nearby enemies and healing himself for each enemy hit. He generates 2. No longer generates Fury. Each strike applies on-hit effects and generates Fury. Hitting a champion generates an additional 10 Fury. Slice: Renekton dashes, dealing physical damage to enemies he passes through. Hitting an enemy grants the ability to use Dice. Dice: Renekton dashes, dealing physical damage to enemies he passes through.

He generates 2 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of 30 Fury. Enemies hit have reduced Armor for 4 seconds. It allows him to dash into an opponent and deal a chunk of burst damage then dash back out before they can retaliate.

A standard combo would be to Slice towards your opponent, then Ruthless Predator for the stun, followed by Cull the Meek, and then Dice away to safety. Renekton surrounds himself with dark energies for 15 seconds, gaining Health and 20 Fury. While active, he deals magic damage to nearby enemies and gains 5 Fury per second. Hitting an enemy grans a second dash to cast within a few seconds. Reign of Anger - The second dash deals more damage and shreds armor for a few seconds.

It is crucial to make sure you hit an enemy when using this ability. This works on monsters, minions and of course champions. This allows you to dash again, so if you need to chase down the enemy or want to dash away to create a bigger distance, it can be done.

The best combo to do is Slice into the enemy using Ruthless Predator, auto-attack and then dash back out. It's a great way to get some nice free damage off on the enemy during the laning phase. Gain Fury and health for 15 seconds. Every second after casting, you gain Fury and deal magic damage to nearby enemies. It's important to use Dominus at the start of every fight. Being able to get Fury and health straight away will help a lot when going in to fight the enemy team. Also gaining Fury every second is really important as you can get multiple enhanced abilities off during a single team fight with your Dominus activated.

Renekton uses a mixture of both damage and tank items that work well with his kit. Blade of the Ruined King is the perfect first item for Renekton.

It allows him to split-push very well and makes him strong in 1vs1 duels. Blade of the Ruined King's passive also works really well with Renekton's 2nd ability, Ruthless Predator. Once you get 50 Fury and activate your 2nd ability, you can stun an enemy and hit them 3 times which instantly procs the Blade of the Ruined King's passive to help you chase down enemies. Black Cleaver is another great item that works well with Renekton's kit. You can use many abilities and attacks in a short amount of time, which will shred the enemy's armor really fast so you can do even more damage.

For runes, we have the following:. Renekton is a fighter so he wants to get in the enemies face and attack constantly. This allows him to get the stacks pretty fast with his abilities, which allows him to deal more damage. This helps out Renekton to get the early lead that he needs to keep up with the rest of the champions. He gets that bit of extra damage when last hitting minions and trading vs the enemy champion. As a melee champion, it is very helpful to have more health regeneration especially for the laning phase as most of the time, you will be poked out by ranged champions.

A great rune for Renekton if you get low in the laning phase and need that extra bit of healing and free money. For summoner spells, Flash is a must on most champions. It's a great spell to get out of a situation or if you are trying to go in for the killing blow.



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