Where is jett bully maplestory




















Can combo with all skills except for Thunder in Lightning Spear Multistrike. Lightning is unaffected by attack reflection. Lightning activates in different places. Max Key-down Time: 1. Upon successful hits of the final attack, 15 additional Fox Spirits are summoned. Mechanic Mecha Carrier: Summon an aerial carrier, the pinnacle of Resistance technology.

Carrier-based aircraft strafe nearby enemies, then return. As this attack repeats, more aircraft will appear. If the aircraft stray too far from the Mechanic, they will move closer immediately, and they will not be counted towards the number of robots summoned with Robot Mastery.

These aircraft ignore attack reflection. Summons a Mecha Carrier for 70 seconds. With each charge after that, 1 additional carrier-based aircraft will join the sortie. Up to 16 carrier-based aircrafts can attack in total.

Angelic Buster Trinity Fusion: Summon spotlights and dazzle your enemies with your stage presence. Use Trinity with the Down key to activate. This skill can be activated while Trinity is in use as well. Cannot be pushed back when casting, and any damage taken will be reduced.

Trinity Fusion is unaffected by attack reflection. From the moment the depths open, there's a certain delay until the beast arrives, but successful use of Specter's Force skills can hasten its arrival. The Endlessly Starving Beast is unaffected by attack ignore and attack reflection. The Beast strikes 18 times. You can freely fly while mounted. While mounted, you'll be deemed as flying, and some of the skills cannot be used.

All-Out Barrage Cooldown: 5 seconds. Witness the greatest show this world has ever seen. You won't believe it, and you'll never forget it! Additional Attack will be applied while the circus is maintained, and additional attacks will be unaffected by attack reflection. Tag Attack Cooldown: 5 seconds. Hayato Instant Slice: Display your masterful swordsmanship by slicing down your enemies in a single blinding flash. This skill can be activated even while using other skills.

Cooldown: 11 seconds. Duration: 60 seconds. Open a portal to the underworld, calling forth the Great Lord himself. If a 4th or below Ghost Yaksha is dismissed, sacrifice will be accumulated according to the amount of time the ghost was summoned.

If the accumulated sacrifice reaches 60 seconds, the Great Lord can be summoned. These changes are aimed to provide better convenience and battle experience than before. The following are the changes made to each of the respective skills. Fixed the issue where the damage would not be applied if the monster was too close. Blaster Barrage: Mana cost has been reduced and damage and attack range have been increased. Stellar Impact: Mana cost has been reduced and damage has been increased.

Number of attacks increased from 3 to 4. Changed so that it can be used while in mid-air. If the skill is used while moving, a function was added to make the character break and stop in place. It will be moved when you press the arrow keys. Falling Stars: Mana cost has been reduced. Cooldown has been reduced from 10 to 8 seconds. Adjusted the action a nd animation delays. Turret Deployment: Mana cost and cooldown has been reduced and damage has been increased.

Max enemies hit has been reduced from 2 to 1. Fixed the issue where the player did not receive normal damage. Skill duration will be displayed as a buff icon on the top right corner of the screen. Added an Attack Reflection Ignore feature. Fixed the issue where the hit effect would not be displayed properly. Max enemies hit has been increased from 5 to 8 and attack count has been increased from 3 to 4.

Movement speed has been increased while the skill is in use. Hyper Skill Singularity Shock: Skill delay has been reduced. Improved the part where the post-hit attack of Singularity Shock would not be applied to enemies that are too close by. Rope Lift: You cannot sit on a chair while it is in use.

Maple World Goddess's Blessing: Fixed the issue where it could not be used while hanging on a rope. War Leap: Movement height range has increased from to Leap Attack: A new skill where you plummet down to the ground from mid-air to strike the enemies. Skill does not consume SP and can only be used while you are mid-air.

Upper Charge: A new 3rd Job Advancement skill where you charge upwards to strike the enemies. Skill does not consume SP and can only be used while you are on the ground. Teleport: Fixed the issue where, when you use the skill upwards, the skill activation effect is displayed even when there is no platform you can teleport to. Duration, based on when the skill is mastered, has been decreased from 20 to 10 seconds, and will no longer be affected by buff duration extenders.

The Magic Arrows will cease to attack after the character does not perform an attack for a certain period of time from hanging on a rope. The number of attacks has been increased from 5 tims to 7 times. Parashock Guard: The letter 'p' will be displayed on the icon from the buff window upon receiving the effects of Parashock Guard from a party member. In the Sharenian Culvert, the effect will be applied to the Guild members as well. Heaven's Hammer - Extra Strike: The number of attacks has been increased from 1 time to 2 times.

Divine Echo: Fixed the issue where the buff would sometimes not disappear when a party member leaves the party after receiving Paladin's buff. Final Pact: The death penalty, which is inflicted when you fail to defeat a certain number of enemies after its activation, has been removed. Cooldown, based on when the skill is mastered, has been increased from to seconds.

Added a feature that reduces the cooldown by seconds if a certain number of enemies are defeated after its activation. Spear of Darkness: Fixed the issue where multiple spears would sometimes be created when the skill is spammed. Radiant Evil: Damage, based on when the skill is at Lv. Poison Nova: The poison cloud will no longer explode. It will be semi-transparent while disappearing. Absolute Zero Aura: The letter 'p' will be displayed on the icon from the buff window upon receiving the effects of Absolute Zero Aura from a party member.

Ice Age: Damage, based on when the skill is at Lv. Bolt Barrage: Cooldown has been reduced from 45 to 40 seconds. Changed so that it is not affected by cooldown reset. Holy Magic Shell: The remaining defense count will be displayed on the buff window. Removed the feature that grants buff to remove Big Bang's charge duration. Big Bang: Skill will now always be casted at full charge. Changed so that Phantoms are unable to use Skill Swipe to steal this skill. Righteously Indignant: Changed so that while activated, the number of attacks is increased from 5 to 7 times.

Added Lv. Players will now be able to use Erda Nova while Righteously Indignant is active. Angel of Balance: Changed so that, while in the form of the Angel of Benevolence, the buff is also applied to the Guild members, not just the party members, at the Sharenian Culvert.

Storm of Arrows: Changed so that the zones would not overlap with each other, and are created only when the attack has been performed by your own skill. The number of attacks of the zone has increased from 5 to 8 times. Added a feature that increases the number of attacks proportionately to the number of enemies if there are more than 1 enemies being attacked in the zone. Inhuman Speed: Fixed the issue where sometimes it would not attack Gloom. Perfect Shot: Damage, based on when the skill is at Lv.

Ancient Astra: Consumption amount of Relic Gauge per second has been reduced from 80 to 65, and the description regarding the maximum key down duration has been removed.

Night Lord Shurrikane: Added a new feature that allows you to use the skill once more after it is initially cast in order to halt the flying shuriken in the pertinent place. Boomerang Stab: Fixed the issue where the attack speed did not get applied. Only half of the chance for coins to drop from Pick Pocket will be applied. The volume of skill effect sound has been slightly decreased. Shadow Assault: Fixed the issue where sometimes it could be used more than 4 times.

Blade Ascension: Added a feature that allows you to jump higher when using it together with the up arrow key. It can only be used once while mid-air. If it was used while you were on the ground to jump, then it cannot be used mid-air. Blade Clone: Changed so that it cannot be used while you are using another skill. Buccaneer Advanced Dash: A new skill where, by improving the dash, you are able to rapidly move a short distance. Skill does not consume SP, and activates instead of dash when used from the ground.

Fixed the issue where it appeared as if the arrow was being fired at a different character. Meltdown: Fixed the issue where, when you continued to hold the skill key down after use, the Energy Orb action delay was being applied abnormally. Corsair Wings: Changed so that it can be used while mid-air, however, the jump range will decrease. If you jumped using Wings, then it cannot be used while mid-air. Glide can now be used when you jump using Wings, even if it's not used immediately after using it.

Quickdraw: Its location on the Skill UI has been changed. Bullet Barrage: Changed so that the skill can be canceled by using it once more mid-use. Changed so that you are able to hop down. Cannon of Mass Destruction: The skill description has been fixed to say that 'a collision that attacks 4 times will occur every period' for accuracy. The number of collisions on a single enemy will be restricted to 50 times.

Changed so that, while charging, you would stop immediately if the Royal Guard activates. Vertical Radiant Driver: A new 2nd job advancement skill that puts the Sword of Light in the front, charging upwards to the air.

It can only be used while on ground and shares the skill level with Radiant Driver. Radiant Cross - Spread: The skill must be used together with the down arrow key for the trajectory of light to remain and for you to be able to end the trajectory from the buff window. The duration of the trajectory has been increased from 7 to 12 seconds. If you lock the command by right-clicking the Radiant Cross from the Skill UI, you can have the trajectory of light remain at each and every usage like before.

Shield of Light: Changed so that Rope Lift cannot be used while using the skill. Added the skill description to say that 'the Radiant Driver can be used' for accuracy. During boss content, the Shield of Light will be visible to the party members with the same skill transparency level as yours.

Dawn Warrior Falling Moon: The skill description regarding the attack count increase effect has been fixed to say that the effect will be applied to skills from 1st - 4th Job Advancements, Hyper Skills, as well as certain 5th Job skills.

Master of the Sword: The skill description regarding the attack count increase effect has been fixed to say that the effect will be applied to skills from 1st - 4th Job Advancements, Hyper Skills, as well as certain 5th Job skills.

Styx Crossing: Cooldown has been reduced from 30 to 20 seconds. Changed so that you will not be pushed back from any attacks while charging. Celestial Dance: Fixed the issue where if the skill was used while using Styx Crossing, 2 charging effects were displayed. Merciless Winds: Fixed the issue where sometimes it would not attack Gloom.

Gale Barrier: Elemental will be reduced to be fixed to regardless of the skill type and whirlwind's attack count will be increased from 4 to 5. Fixed the issue where certain attacks' damage would not be reduced or the whirlwind would not be able to attack Gloom.

Night Walker Shadow Jump: Added a custom command function to jump without moving. If used with a left or right arrow key, you can jump in the corresponding direction. Dark Omen: Duration has been increased from 3 to 5 seconds.

Shadow Stitch: Speed at which shadow is extended and the base stun duration has been increased from 7 to 10 seconds. You will not be pushed back by any attack while the shadow is extending. Shadow Spear: Fixed the issue where sometimes the shadows would not be formed. Combat Step: Movement range has been increased when used while in air. Adrenaline Rush: Fixed the issue where Adrenaline Rush's effect would be displayed during a cutscene where the character is not displayed.

Finisher - Hunter's Prey: Skill can now be activated while mid-air. Upon successful hits, Chase Cut will be activated consecutively 5 times. Maha's Carnage: Damage, based on Lv.

Added a description explaining that it will not receive Adrenaline Rush's effect for accuracy. Evan Wind Circle: When the fusion skill has been activated instead because it was used during Mana Burst or while lying on the ground, MP cost increase has been reduced from 5x to 3x.

Thunder Circle: When the fusion skill has been activated instead because it was used during Mana Burst or while lying on the ground, MP cost increase has been reduced from 5x to 3x. Earth Circle: When the fusion skill has been activated instead because it was used during Mana Burst or while lying on the ground, MP cost increase has been reduced from 5x to 3x. Phantom Shroud Walk: Fixed the issue where the effect would remain when reviving from death during use.

Impeccable Memory II: Fixed the issue where attack reflection would not be applied when rage is used. The skill description has been changed for easier understanding. Phantom's Mark: The skill description has been changed for easier understanding. Fox Spirits: Fixed the issue where sometimes it would not attack Gloom. Soul Splitter: Fixed the issue where the entry message would be displayed again when using the skill on Darknell.

Spirit Flow: Fixed the issue where effects were visible without the character during cutscenes. True Spirit Claw: Damage, based on when the skill is at Lv. Light Speed: Skill can now be activated once while hanging if you are able to go up a platform and are not in an Equilibrium status.

The upward movement range has been increased. Fixed the issue where you were unable to go up a platform when using the skill to go upward after jumping downward in an Equilibrium status. Demon Impact: The fury cost has been reduced from 10 to 8. Additional Fury absorption will be applied when the automatically activated Cerberus Chomp hits the target. Spirit of Rage: The Fury cost has been reduced from 80 to Orthrus: The Fury cost has been reduced from 60 to Added a function that absorbs additional Fury when Nemea and Geryon's attack hits the target.

Demonic Blast: Fixed the issue where Damien's altar could not be used while charging. Shield Training II: The protective shield conversion rate has been adjusted. The max based on when the skill is mastered is the same as before. Hyper Magnum Punch: Attack will now activate after charging forward regardless of whether enemies are present. Bullet Blast: Fixed the issues where bullets would not be consumed and Revolving Cannon Mastery's additional hits would not activate if Bullet Blast and Revolving Cannon were added to the skill macro and used together.

However, for Aura Scythe, only Aura Scythe will be applied. The letter 'p' will be displayed on the icon from the buff window upon receiving Aura effects from a party member.

Additionally, new functions have been added to certain auras. Condemnation: Skill will now disappear in cutscenes where the character is not present.

Hasty Aura: Added a function that increases the movement range when using Combat Teleport if Dark Shock has been learned. Dark Conditioning: Added a function that increases the attack speed by 1 level. Party Shield — Persist: The duration increase has been reduced from 20 to 15 seconds. Dark Shock: Front and back attack range has been increased by 40 pixels.

Aura Scythe: The Ambassador Scythe use effect has been changed. Fixed the issue where sometimes the buff freezer wouldn't be applied. To prevent it from ending immediately by mashing, the skill can no longer be ended by using the skill key for 2 seconds after it has been activated. Altar of Annihilation: Added a function that sets up a total of 2 altars, one in your own location and one in front of you, when the skill is used with the down key while no altars are present.

The function that increases the curse's movement skill in proportion to every additional altar exceeding the first 2 was changed to increase the attack count instead. Fixed the issues where Final Attack type damage increase effects wouldn't be applied to Another Bite. Fixed the issue where sometimes it was possible to enter the Flag Race while mounted on a Jaguar. Wild Arrow Blast: Graviboots can now be used while pressing the skill key when mounted on a Jaguar.

However, the attack interval will be reduced when using Graviboots. Drill Salvo: Duration has been increased from 12 to 15 seconds. Omega Blaster: The charge time needed to increase the attack duration by 1 second has been reduced from 5 to 3 seconds, and 90 seconds of max possible charge time has been added. The attack is canceled if the map is moved during the attack. Core Overload: The MP cost per second has been reduced from to The booster is consumed when used in mid-air and is fully recovered immediately after landing on a platform.

Double Acceleration: A skill that consumes the booster by 25 in order to jump one more time while in mid-air. Can be activated either by jumping mid-air or by using the skill. If you are not mounted on a Mech, it can still be used and the booster will not be consumed. Booster Activation: A skill that consumes the booster by 25 per second in order to temporarily float in the air.

Can be activated by either jumping or pressing the skill key together with the down key while in mid-air. Mechanic Dash: A skill that consumes the booster by 25 when used in mid-air, but does not consume the booster when used on the ground. Can be activated by pressing the left and right arrow keys twice in a row, or by pressing the left and right arrow keys while using the skill.

Mech: You can now transform into or mount humanoids or tanks while in mid-air in Soaring maps or content. Rocket Booster: Skill can now be activated by using the up key and jumping at the same time. Homing Beacon: You will now enter the combat state when the skill is used. Rock 'n Shock: Attacks will only be made when Mechanic is in battle. Bots 'n Tots: Toy robots are only summoned when Mechanic is in battle. Full Metal Barrage: The Homing Beacon Reload cooldown has been reduced from 4 to 2 seconds, and the duration will now be applied more precisely.

Mobile Missile Battery: You will now enter the combat state when the skill is used. Kaiser Air Lift: Movement range has been increased. Tempest Blades: Skill can no longer be thrown or used while hanging on a rope or a ladder. Dragon Barrage: Skill has been changed to a teleporting attack instead of a charging attack. Attack count while in human form has been increased from 4 to 7 times, while the attack count while in Final Form has been increased from 5 to 9 times.

Normal Monster Damage increase function has been removed. Nova Guardians: A different target will be found if the attack target becomes Invincible. Draco Surge: Fixed the issue where sometimes you were unable to acquire Morph Gauge. Bladefall: The skill description was changed to say the number of times Draco Surge's cooldown is ignored when the skill hits the target.

Cadena Chain Arts: Void Strike: Fixed the issue where sometimes the changed background would remain if you died while using the skill and then revived without using a Buff Freezer.

Apocalypse Cannon: Damage, based on when the skill is at Lv. Chain Arts: Maelstrom: Skill will now disappear upon death. Superstar Spotlight: The angle of rotation and attack range of the center light have been increased at the left and right ends of the map in x resolution. Transcendent Rhinne's Prayer: The function that increases the Final Damage of your next attack after stacking Doubletime was changed to activate additional hits instead. Kinesis Mind Tremor: Fixed the issue where the skill was not applied to certain monsters.

Mind Quake: Fixed the issue where the skill was not applied to certain monsters. Adele When using a skill that consumes Aether without possessing enough Aether, an Insufficient Aether system message will now be displayed. High Rise: Fixed the issues where using Rope Lift while the skill is active would end the skill, the skill would sometimes not end, and Weapon Aura and Aether Forge would not be activated while using the skill. Resonance Rush: When your movement ends, the attack will now last until the end of the Aether Sword.

The skill will now end if you travel to a faraway location with a hidden portal, etc. Added a function to obtain Aether in proportion to the cooldown time remaining when the Aether Sword expires. The attack will stop if the character is stunned. Noble Summons: Aether Swords will now temporarily remain in place upon returning. The function that recovers Aether for every Aether Sword that hits the target has been removed. Aether Mastery: The function that increases damage when 6 Aether Swords are created with Aether Forge has been removed.

Fixed the issue where Impale could only be used when there are at least 15 Aethers, even after Resonance Rush - Efficiency was learned. Shardbreaker: All of the shards' attacks will now be counted as 1 Multi KO. Infinity Blade: The number of Aether Swords created has been reduced from 20 to Legacy Restoration: The Aether amount that is increased while using the skill, based on when the skill is at Lv.

Ark Instinctual Leap: The key hold-down time needed to activate Float has been increased to prevent accidental activation when jumping down. Vengeful Hate: The buff window will now display the number of Abyssal Marks that exist in the map, and the duration has been increased from 12 to 20 seconds.

Fixed the issues where the Auto Mode Abyssal Mark restrictions were applied and the Abyssal Marks of other Arks were visible in cutscenes where only you are present. Abyssal Recall: Fixed the issue where it was possible to change equipment while the skill is active. Hoyoung Shapeshift: Fixed the issue where sometimes the orientation of the ears and tail was reversed.

Heaven: Iron Fan Gale: Fixed the issue where sometimes you would sink beneath the platform if the skill was used during a downward jump. Scroll Energy: The max charge count has been increased from 90 to , while the charge count from using Talisman skills has been increased from 30 to Added a function that charges 15 Scroll Energy when attribute skills hit the target. Scroll Skill: Scroll Energy cost has been increased from 90 to Talisman: Clone: Fixed the issue where sometimes it would not attack Gloom and equipping the clone with certain weapons made it seem as though it had no weapons equipped.

Sage: Dream of Shangri-La: Fixed the issue where there would sometimes be a delay when using the skill. Sage: Wrath of Gods: Hoyoung's theme background music will now be played when using this skill.

Added a function that temporarily increases attribute skill damage when the skill is activated. Hayato Vapor Blade: Post-skill delay has been reduced. Added a feature to command lock the skill. General hi everyone, class in detail what class can boss good and farm mods at a decent rate, anything thats not a mage, sorry for taking up your time in reading this.

General Hi HeneWhores and Gentlemen hi im returning to maple , haven't played in 2 years, has anything changed? General Return or Naw im planning to return my last play time was august and i haven't checked maple since then im planning to boss and play with other people , is it worth it to return?

General Returning player hi i plan on returning to maple is it alot more fun and group based? General back to mapleworld but not sure what to do i'm back because i remember enjoying maple since BETA. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? Drone is fast enough to outdamage Rapid Fire if you get pro enough to cap with it.

Because of this, when he says "Players with lots of foresight will max this skill", he is right. People who plan to fund their Jetts enough to be able to cap with Rapid Fire should indeed max Drone Blast. Wait so why didn't you just say so from the beginning?

Drone hits more times per second than any other move; if you plan on being super funded enough to hit max with every attack using drone, max drone. I'm pretty sure everyone is immortal n. Pointy eared races make no sense. An objective ranking of schools in Maplestory. Side Quest. How many is the tax on meso when trading?

Activities logged are: Play, Combine, Added Friend. As such, since the log is limited, you can leave a message to hint the farm owner that you appeared and hopefully the owner visits your farm back , or just general chat.

It can be accessed from your buddy list, featured farm icon 1st icon from left at the bottom. Everyday, the NPC Farm shown will be different, and each NPC has a set of monsters containing different graded monsters however, it definitely has no special monsters. There are additional limitations for NPC Farms compared to normal farms. Namespaces Page Discussion.

Views Read Edit View history. From StrategyWiki, the video game walkthrough and strategy guide wiki. Table of Contents Gameplay. Party Quests. Cooperative content. Dual Blade. Cygnus Knights quests. Night Walker. Resistance quests. Battle Mage. Wild Hunter. Demon Slayer. Demon Avenger. Angelic Buster. Dragon Warrior Zen. Beast Tamer. Maple Island. Victoria Island. World Tour Areas. Wedding Areas. Star Planet. Event Towns.



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